Heretic Alliance (2nd RPG)

The Heretic Alliance was an alliance that existed during much of the 2nd RPG. It was primarily aimed at crushing the Prophets and Brute's before their evil plan could be launched. The Heretics viewed the humans as a Neutral target, neither helping them or fighting them. This changed near the end of the 2nd RPG, when the Sangheili were casted out from the Covenant. The Heretics, allied with the majority of Elite's, helped the humans in taking the Ark. (The Portal on Earth, not the Ark itself.) = Beginning = The Heretic Alliance originally started off as a small group of Heretics stationed on Basis. However, this changed when Zeta 'Arcadee abandoned the Covenant. Zeta rallied the Heretics and staged massive assaults on smaller Covenant craft, before heading to the larger ships. Eventually, the Heretic Alliance had a small fleet of vehicles, aircraft and ships.

The Heretic Alliance also allied with the Corsair Forces, who were under command of Seeker Nar 'Dassadin. = Assault on High Charity = The Heretics and Corsair Forces combined their fleets, doubling the firepower of the alliance. Under command of Zeta 'Arcadee and Seeker Nar 'Dassadin, the Heretic/Corsair fleet launched a daring and suicidal attack on High Charity. After grueling small arms fire, boarding parties, ship to ship battles had ended- the Heretic fleet was barely surviving. The Covenant and High Charity had too great a firepower, causing the Heretics to flee. Later, Basis was attacked, and abandoned.

= Last Stand = The Heretics fled to Earth. Although still allies, the Corsair Forces split from the Heretic Alliance to go to Delta Halo. To replace Nar 'Dassadin, Zeka 'Pamuee took the place of the Second Heretic Leader. Zeta 'Arcadee then joined up with Zeka and another group of humans, to attack the Ark. Unfortunately, the mission failed. The remaining Sangheili and Humans in Mombassa fled Earth to go to Delta Halo. Meanwhile, Nar 'Dassadin and the Corsairs managed to destroy Delta Halo and the Flood that occupied it. = High Charity = In a desperate move to eradicate the Flood-controlled hive, High Charity, Zeta took a small fighter and a bomb. High Charity, still with operational doors, grav lifts and walkways, was infested with Flood. With only a group of Elites, Zeta 'Arcadee managed to travel to the Mosoleum of the Arbiter to plant the bomb. The bomb was set, and blew up successfully, yet it was not enough to destroy High Charity.